Ascended Celestial
Different values: 14
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object {Ascended Celestial}
    _id : string {Ascended Celestial._id} (all different values)
    folder : string {Ascended Celestial.folder} (same value: zldRmLAvOB4ppxKI)
    img : string {Ascended Celestial.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Ascended Celestial.name} (all different values)
    system : object {Ascended Celestial.system}
        actionType : object {Ascended Celestial.system.actionType}
            value : string {Ascended Celestial.system.actionType.value} (3 different values)
                passive (x8)
                reaction (x1)
                action (x5)
        actions : object {Ascended Celestial.system.actions}
            [value] : integer {Ascended Celestial.system.actions.value} (3 different values)
                1 (x3)
                3 (x1)
                2 (x1)
        category : string {Ascended Celestial.system.category} (same value: class)
        description : object {Ascended Celestial.system.description}
            value : string {Ascended Celestial.system.description.value} (all different values)
        level : object {Ascended Celestial.system.level}
            value : integer {Ascended Celestial.system.level.value} (5 different values)
                16 (x4)
                14 (x4)
                18 (x4)
                12 (x1)
                20 (x1)
        prerequisites : object {Ascended Celestial.system.prerequisites}
            value : array<object> {Ascended Celestial.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Ascended Celestial.system.prerequisites.value.[]}
                    value : string {Ascended Celestial.system.prerequisites.value.[].value} (3 different values)
                        Ascended Celestial Dedication (x13)
                        Celestial Armaments (x1)
                        Channel Divine Spark (x1)
        publication : object {Ascended Celestial.system.publication}
            license : string {Ascended Celestial.system.publication.license} (same value: ORC)
            remaster : boolean {Ascended Celestial.system.publication.remaster} (same value: True)
            title : string {Ascended Celestial.system.publication.title} (same value: Pathfinder War of Immortals)
        rules : ###FoundryRulesObject###
        traits : object {Ascended Celestial.system.traits}
            rarity : string {Ascended Celestial.system.traits.rarity} (2 different values)
                common (x10)
                uncommon (x4)
            value : array<string> {Ascended Celestial.system.traits.value}
                Length: min=1 max=3
                Value type: string {Ascended Celestial.system.traits.value.[]} (7 different values)
                    mythic (x14)
                    manipulate (x1)
                    concentrate (x4)
                    flourish (x1)
                    destiny (x1)
                    spellshape (x1)
                    exploration (x1)
        [selfEffect] : object {Ascended Celestial.system.selfEffect}
            name : string {Ascended Celestial.system.selfEffect.name} (2 different values)
                Effect: Abjure Harm (x1)
                Effect: Channel Divine Spark (x1)
            uuid : string {Ascended Celestial.system.selfEffect.uuid} (2 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Abjure Harm (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Channel Divine Spark (x1)
        [frequency] : object {Ascended Celestial.system.frequency}
            max : integer {Ascended Celestial.system.frequency.max} (same value: 1)
            per : string {Ascended Celestial.system.frequency.per} (2 different values)
                PT1H (x1)
                day (x1)
        [subfeatures] : object {Ascended Celestial.system.subfeatures}
            senses : object {Ascended Celestial.system.subfeatures.senses}
                truesight : object {Ascended Celestial.system.subfeatures.senses.truesight}
                    acuity : string {Ascended Celestial.system.subfeatures.senses.truesight.acuity} (same value: imprecise)
                    range : integer {Ascended Celestial.system.subfeatures.senses.truesight.range} (same value: 60)
    type : string {Ascended Celestial.type} (same value: feat)